Mar 16, 2017 04:21 AM EDT
"Zelda: Breath of the Wild" was just released the last 3rd of March. The highly anticipated game did not disappoint fans and players in terms of graphics, gameplay, and the open-world theme that is infused in the game. However, one main thing disappointed other players and this is the "weapon disintegration system," which puts durability on weapons. With this durability status, weapons will break if the durability ticks to zero or when the gauge runs out completely.
Along with the disappointment of players, it is a good thing that others understood its purpose in the game. Just like other adventure and survival games out there,"Zelda: Breath of the Wild" lets players think twice about what type of weapons to use on various enemies. Using these weapons carelessly will break it, especially at critical times.
Use weaker weapons on weaker enemies and save the best for last
Sorting out weapons is a wise thing to do, especially having some weaker weapons in inventory to be used on weaker enemies. In addition, weaker weapons take all the beating while the best weapons with high damage output should be used on enemies that have high hit points. According to Kotaku's post, swords and axes should last better because durability rapidly runs out.
According to the post in TwinFinite, "Zelda: Breath of the Wild" iconic weapon, which is the Master Sword is still a subject to breakage. Fortunately, the broken sword returns back to the inventory as time passes.
Weapons just break faster, creators should remake durability
Furthermore, durability still needs some more revamp soon because other players are pulling their hair off because of the quick durability depletion, though, some players managed to finish the game and things get interesting for them. However, this does not mean a happy thought on all players because those who just started are still annoyed. Then again, with proper strategy and use of the right weapons, keeping a spare crappy weapon is a huge advantage in "Zelda: Breath of the Wild," from a tip stated in Polygon's report.