Mar 10, 2017 02:57 AM EST
In case some players might not have noticed, Pokemon spawn depending on a suited region in "Pokemon GO." While impressively realistic, some players might be sick of catching the same weedles, poliwags, ratatas and other common characters on a daily basis. However, latest reports point out that Pokemon might show a different spawning behavior in the upcoming weeks.
In an interview with Wired, Niantic CEO John Hanke shared a lot of information about future developments on "Pokemon GO." These enhancements would greatly affect how the game runs. In his interview, he talks about two major changes. These are the potential migration of regional Pokemon as well as smart glasses as a means of enjoying the game. This only means that experience is going to get much more immersive than it had always been.
Just as the interview begins, the "Pokemon GO" big boss blurts out that San Francisco is flooded with Krabbys. Right after saying that, Hanke points out that a lot of Pokemon live only in very limited places and there could be a possible migration someday. If true, this only means that a player will get to catch some more but might miss the good Pokemon that are quite easy to catch in his or her locality.
Hanke also emphasized his passion for augmented reality. He said that they have big plans to expand their platform to support relevant devices as soon as there would be enough of them on the market. This makes sense considering that "Pokemon GO" was built around the idea of giving a player the most realistic Pokemon trainer experience ever. With a few more adjustments, this could mean that the game could just be one step behind reality itself.
As to how the future of augmented reality gaming would affect "Pokemon GO," Hanke gave more focus on team play. He said that the mechanics would remain more or less the same, but they would have to adjust and evolve accordingly. It's about creating incentives for cooperation and joint games for others, which is really the foundation of their games, says Hanke.