'No Man's Sky' Latest Update: New 1.22 Update Open up its New Vehicles to All Planets; Full Patch Notes By Harsh Soni h_soniji@rediffmail.com | Mar 14, 2017 10:12 AM EDT "No Man's Sky" recently has received its second major update. Hello Games has recently patched the "No Man's Sky" game with a minor update concerning exocraft, the pilotable vehicles that the studio introduced in last week's huge "Path Finder" Update. The last week's "No Man's Sky Path Finder" Update gave players new navigation options in the form of three types of exocraft that could be generated by building a pad called a "geobay." Nevertheless, it was only possible to construct geobays on one's home planet. If you have visited another planet, you'd be stuck with the old method of getting around, which requires a lot of plutonium to fuel your aircraft's launch thrusters, as per Game Spot. Developer Hello Games has recently released the version 1.22 patch for "No Man's Sky" that allows players to build a geobay on any planet. With this update, now it's achievable to summon a vehicle anywhere in the universe. The patch is currently available for both the PlayStation 4 and Windows PC versions of the game, according to Polygon. "No Man's Sky" Patch 1.22 also includes some changes and bug fixed which looks set to expand on the present vehicle capabilities currently available in the game. One of the major changes included in the 1.22 update is to fix problems associated with the new vehicles. However, there are a few other things also that have been fixed and improved. The full patch notes of "No Man's Sky", noted by VG247, includes, Exocraft Geobays can now be crafted on any planet, HUD markers have been added, which will allow you to easily navigate back to an Exocraft Geobay. A bug that caused vehicle weapons and mining lasers not to drain charge has been fixed, an issue causing the Starship cockpit to vanish when exiting has been fixed and also fixed some freighter door texture issues A rare crash when scanning from a vehicle has been fixed. Plus a rrare crash when feeding creatures has been fixed. An issue that has caused weapons to miss-fire when using Plasma Launcher has been fixed and the quick menu during warp now hides properly as intended.